"Happy New Year!"
"新年快乐!(不是)"
Additions:
新增:
New Pokémon Forms:
新的宝可梦形态:
Added Rainbow Wooloo
添加了彩虹 毛辫羊
Added Rainbow Mareep
添加了彩虹 咩利羊
Updated Pokémon Models:
更新了宝可梦的模型
All Pokémon models are now SMDs
所有宝可梦的模型现在都为平滑(SMD)模型了
New Items:
新增物品:
New Pokéball parts:
新的精灵球部件:
Masterball Lid, Ancient Heavy Ball Lid, Ancient Poké Ball Lid, Ancient Great Ball Lid, Ancient Ultra Ball Lid, Leaden Ball Lid, Gigaton Ball Lid, Feather Ball Lid, Wing Ball Lid, Jet Ball Lid, Origin Ball Lid and Strange Ball Lid
大师球球盖、古代沉重球球盖、古代精灵球球盖、古代超级球球盖、古代高级球球盖、超重球球盖、巨重球球盖、飞羽球球盖、飞翼球球盖、飞梭球球盖、起源球球盖以及奇异球球盖
New Pokéballs:
新的精灵球:
Ancient Poké Ball, Ancient Great Ball, Ancient Ultra Ball, Ancient Heavy Ball, Strange Ball, Feather Ball, Leaden Ball, Gigaton Ball, Origin Ball, Jet Ball and Wing Ball
古代精灵球、古代超级球、古代高级球、古代沉重球、奇异球、飞羽球、超重球、巨重球、起源球、飞梭球以及飞翼球
Silver armour and tools:
银盔甲与工具:
Silver Hoe, Silver Pickaxe, Silver Axe, Silver Shovel, Silver Hammer, Silver Chestplate, Silver Helmet, Silver Leggings, Silver Boots and Silver Sword
银锄、银镐、银斧、银锹、银锤、银胸甲、银头盔、银护腿、银靴子以及银剑
Silver Block
银块
Silver Ore
银矿石
Silver Ingot
银锭
Platinum armour and tools:
铂盔甲与工具:
Platinum Hoe, Platinum Pickaxe, Platinum Axe, Platinum Shovel, Platinum Hammer, Platinum Chestplate, Platinum Helmet, Platinum Leggings, Platinum Boots and Platinum Sword
铂锄、铂镐、铂斧、铂锹、铂锤、铂胸甲、铂头盔、铂护腿、铂靴子以及铂剑
Platinum Block
铂块
Platinum Ore
铂矿石
Platinum Ingot
铂锭
Linking Cord
联系绳
Tumblestone
玉石
Sky Tumblestone
天蓝玉石
Black Tumblestone
黑玉石
New berries:
新的树果:
Razz Berry, Bluk Berry, Nanab Berry, Wepear Berry, Pinap Berry, Cornn Berry, Magost Berry, Rabuta Berry, Nomel Berry, Spelon Berry, Pamtre Berry, Watmel Berry, Durin Berry, Belue Berry, Payapa Berry, Pumkin Berry, Drash Berry, Eggant Berry, Strib Berry, Nutpea Berry, Ginema Berry, Kuo Berry, Yago Berry, Touga Berry, Niniku Berry, Topo Berry, Kee Berry and Maranga Berry
蔓莓果、墨莓果、蕉香果、西梨果、凰梨果、玉黍果、岳竹果、茸丹果、檬柠果、刺角果、椰木果、瓜西果、金枕果、靛莓果、福禄果、瓜南果、无青果、子茄果、宛豆果、泥豆果、葱首果、角豆果、菩达果、辛子果、蒜蒜果、薯薯果、亚开果以及香罗果
All existing berries now have blocks for their respective leaves and logs, such as Pomeg Berry Log and Pomeg Berry Leaves
所有的树果现在都有各自的原木和树叶方块了,例如榴石果原木和榴石果树叶
New Pixelmon-themed badges:
新的宝可梦主题徽章:
Aisu Badge, Bagu Badge, Dendo Badge, Doku Badge, Doragon Badge, Gosuto Badge, Iwa Badge, Jimen Badge, Kasai Badge, Kurai Badge, Kusa Badge, Mizu Badge, Nomaru Badge, Seishin Badge, Sento Badge, Suchiru Badge, Tobu Badge and Yosei Badge
冰之徽章、虫之徽章、电之徽章、毒之徽章、龙之徽章、幽灵徽章、岩石徽章、地面徽章、火之徽章、恶之徽章、草之徽章、水之徽章、一般徽章、精神徽章、战斗徽章、钢铁徽章、飞行徽章以及妖精徽章(译者注:这些徽章的英文名为 18 属性的民译罗马音)
New Orange Island badges:
新的橘子群岛徽章:
Coral-Eye Badge, Jade-Star Badge, Sea-Ruby Badge and Spike-Shell Badge
樱花徽章、琉璃徽章、白浪徽章以及轮宝徽章
Apricorn logs:
球果原木:
White Apricorn Log, Red Apricorn Log, Blue Apricorn Log, Pink Apricorn Log, Green Apricorn Log, Yellow Apricorn Log and Black Apricorn Log
白球果原木、红球果原木、蓝球果原木、粉球果原木、绿球果原木、黄球果原木、黑球果原木
Apricorn leaves:
球果树叶:
White Apricorn Leaves, Red Apricorn Leaves, Blue Apricorn Leaves, Pink Apricorn Leaves, Green Apricorn Leaves, Yellow Apricorn Leaves and Black Apricorn Leaves
白球果树叶、红球果树叶、蓝球果树叶、粉球果树叶、绿球果树叶、黄球果树叶、黑球果树叶
New low-light evolution stone ores:
新的进化石矿石纹理,部分进化石矿石会发光:
Thunderstone Ore, Icestone Ore, Shinystone Ore, Leafstone Ore, Waterstone Ore, Sunstone Ore, Duskstone Ore and Dawnstone Ore
雷之石矿石、冰之石矿石、光之石矿石、叶之石矿石、水之石矿石、日之石矿石、暗之石矿石、觉醒石矿石
Added colored Pokébags as portable backpacks:
添加了各种颜色的包包以作为便携背包使用:
White Poké Bag, Orange Poké Bag, Magenta Poké Bag, Light Blue Poké Bag, Yellow Poké Bag, Lime Poké Bag, Pink Poké Bag, Gray Poké Bag, Light Gray Poké Bag, Cyan Poké Bag, Purple Poké Bag, Blue Poké Bag, Brown Poké Bag, Green Poké Bag, Red Poké Bag, Black Poké Bag
白色包包、橙色包包、品红色包包、淡蓝色包包、黄色包包、黄绿色包包、粉色包包、灰色包包、淡灰色包包、青色包包、紫色包包、蓝色包包、棕色包包、绿色包包、红色包包、黑色包包
Added new wood building blocks according to berry log colours:
添加了以不同颜色树果原木为材料制作的各种木质建筑方块:
Signs: Blue Berry Wood Sign, Green Berry Wood Sign, Pink Berry Wood Sign, Purple Berry Wood Sign, Red Berry Wood Sign and Yellow Berry Wood Sign
告示牌:蓝树果木告示牌、绿树果木告示牌、粉树果木告示牌、紫树果木告示牌、红树果木告示牌以及黄树果木告示牌
Planks: Blue Berry Wood Planks, Green Berry Wood Planks, Pink Berry Wood Planks, Purple Berry Wood Planks, Red Berry Wood Planks and Yellow Berry Wood Planks
木板:蓝树果木木板、绿树果木木板、粉树果木木板、紫树果木木板、红树果木木板以及黄树果木木板
Button: Blue Berry Wood Button, Green Berry Wood Button, Pink Berry Wood Button, Purple Berry Wood Button, Red Berry Wood Button and Yellow Berry Wood Button
按钮:蓝树果木按钮、绿树果木按钮、粉树果木按钮、紫树果木按钮、红树果木按钮以及黄树果木按钮
Boat: Blue Berry Wood Boat, Green Berry Wood Boat, Pink Berry Wood Boat, Purple Berry Wood Boat, Red Berry Wood Boat and Yellow Berry Wood Boat
船:蓝树果木船、绿树果木船、粉树果木船、紫树果木船、红树果木船以及黄树果木船
Door: Blue Berry Wood Door, Green Berry Wood Door, Pink Berry Wood Door, Purple Berry Wood Door, Red Berry Wood Door and Yellow Berry Wood Door
门:蓝树果木门、绿树果木门、粉树果木门、紫树果木门、红树果木门以及黄树果木门
Fence: Blue Berry Wood Fence, Green Berry Wood Fence, Pink Berry Wood Fence, Purple Berry Wood Fence, Red Berry Wood Fence and Yellow Berry Wood Fence
栅栏:蓝树果木栅栏、绿树果木栅栏、粉树果木栅栏、紫树果木栅栏、红树果木栅栏以及黄树果木栅栏
Pressure Plate: Blue Berry Wood Pressure Plate, Green Berry Wood Pressure Plate, Pink Berry Wood Pressure Plate, Purple Berry Wood Pressure Plate, Red Berry Wood Pressure Plate and Yellow Berry Wood Pressure Plate
压力板:蓝树果木压力板、绿树果木压力板、粉树果木压力板、紫树果木压力板、红树果木压力板以及黄树果木压力板
Slab: Blue Berry Wood Slab, Green Berry Wood Slab, Pink Berry Wood Slab, Purple Berry Wood Slab, Red Berry Wood Slab and Yellow Berry Wood Slab
台阶:蓝树果木台阶、绿树果木台阶、粉树果木台阶、紫树果木台阶、红树果木台阶以及黄树果木台阶
Stairs: Blue Berry Wood Stairs, Green Berry Wood Stairs, Pink Berry Wood Stairs, Purple Berry Wood Stairs, Red Berry Wood Stairs and Yellow Berry Wood Stairs
楼梯:蓝树果木楼梯、绿树果木楼梯、粉树果木楼梯、紫树果木楼梯、红树果木楼梯以及黄树果木楼梯
Trapdoor: Blue Berry Wood Trapdoor, Green Berry Wood Trapdoor, Pink Berry Wood Trapdoor, Purple Berry Wood Trapdoor, Red Berry Wood Trapdoor and Yellow Berry Wood Trapdoor
活板门:蓝树果木活板门、绿树果木活板门、粉树果木活板门、紫树果木活板门、红树果木活板门以及黄树果木活板门
Commands:
命令:
We have now merged our very popular sidemod PixelExtras into Pixelmon. The following commands have been added (so far):
我们将广受欢迎的附属模组:宝可梦额外(PixelExtras)合并进了主模组当中。目前添加有如下的命令:
/bossbomb <type> - Set every wild-spawned Pokémon in the world as a boss type
/bossbomb <boss类型>- 将当前世界中所有野生宝可梦都设置为 boss 并为其指定 boss 类型
/compSee [player] [box] - See all the Pokémon in a PC box
/compSee [玩家] [盒子]- 查看该玩家 PC 中指定盒子的所有宝可梦
/compedit <player> <box> <slot> <specs> - Edit the player's PC Pokémon with the specifications.
/compedit <玩家> <盒子> <位置> <宝可梦规格>- 使用所给宝可梦规格来编辑该玩家 PC 中的指定宝可梦
/compsearch [player] <specs> - Search in the PC for Pokémon.
/compsearch [玩家] <宝可梦规格>- 从该玩家 PC 中搜索拥有指定规格的宝可梦
/comptake <player> <box> <slot> - Forcefully take a Pokémon from a player's PC.
/comptake <玩家> <盒子> <位置>- 从该玩家 PC 中强制取出指定宝可梦
/disableBattle <player> - Disable the player's ability to battle (rerun for enable).
/disableBattle <玩家>- 禁止该玩家参与对战(再次输入可改为允许)
/eggsteps [player] <slot> - Show the remaining eggsteps for the Egg.
/eggsteps [玩家] <队伍位置>- 显示宝可梦蛋孵化所需的剩余步数
/evs <slot> - Show the Effort Values (EV) of the Pokémon.
/evs <队伍位置>- 查看指定宝可梦的基础点数
/faint <player> - Faints the player's Pokémon.
/faint <玩家>- 令该玩家的所有宝可梦陷入濒死状态
/hatch [player] <slot> - Hatch an egg.
/hatch [玩家] <队伍位置>- 孵化一枚宝可梦蛋
/hiddenpower <slot> - Show the hiddenpower of the Pokémon.
/hiddenpower <队伍位置>- 显示宝可梦觉醒力量(招式)的属性
/ivs <slot> - Show the Individual Values (IV) of the Pokémon.
/ivs <队伍位置>- 查看指定宝可梦的个体值
/learnmove <player> <slot> <move> - Learn the player's Pokémon a move (if the Pokémon can learn it).
/learnmove <玩家> <队伍位置> <招式>- 教授该玩家指定位置的宝可梦一个招式(前提是该宝可梦能够学会该招式)
/npckill <world> - Kill all Pixelmon NPCs in the World.
/npckill <世界>- 杀死指定世界的所有宝可梦模组的 NPC
/pc - opens up the Personal Computer.
/pc- 打开自己的 PC
/pokeclone <player> <slot> - Making an exact clone the player's Pokémon.
/pokeclone <玩家> <队伍位置>- 克隆该玩家的指定宝可梦
/pokecolor <slot> <nickname> - Give your Pokémon a color nickname.
/pokecolor <队伍位置> <昵称>- 给你的宝可梦设置一个彩色昵称
/pokedel <player> <party|pc> [box] [slot] [spec...] - Delete player's Pokémon in party(slot) or PC(box, slot).
/pokedel <玩家> <队伍|PC> [盒子] [位置] [宝可梦规格...]- 删除玩家队伍(需要队伍位置)或 PC (需要盒子和位置)中的指定宝可梦
/pokeedit <player> <slot> <specs> - Edit the player's party Pokémon with the specifications.
/pokeedit <玩家> <队伍位置> <宝可梦规格>- 使用所给宝可梦规格来编辑该玩家队伍中的指定宝可梦
/pokeevolve <player> <slot> [-f] - Evolve a player's Pokémon, forcefully or not.
/pokeevolve <玩家> <队伍位置> [-f]- 进化玩家的宝可梦,使用-f来强制执行
/pokekill <world> <specs...> - Kill all wild Pokémon in the World.
/pokekill <世界> <宝可梦规格...>- 杀死指定世界的所有野生宝可梦
/pokerandom <player> [specs...] - Give a random Pokémon to the player.
/pokerandom <玩家> [宝可梦规格...]- 给予玩家一只随机宝可梦
/pokereset <player> <slot> [lvl] - Resets the player's Pokémon (default level 5).
/pokereset <玩家> <队伍位置> [等级]- 重置玩家指定位置的宝可梦(默认重置为 5 级)
/pokerestart <player> <--confirm> - Restarts a player's full Pokémon progress.
/pokerestart <玩家> <--confirm>- 清除玩家宝可梦相关数据,让其从头开始游戏,使用--confirm可确认操作
/pokeretrieve <player | all> - Retrieve player's (or everyone's) Pokémon into their ball.
/pokeretrieve <玩家 | all>- 将指定玩家(或使用all来指定所有人)的所有宝可梦收回精灵球中
/pokesell <player> <slot> - Give your Pokémon to the player.
/pokesell <玩家> <队伍位置>- 将你队伍中指定位置的宝可梦给予该玩家.
Added /battlelog [player] command, which logs the current battle to your instance logs
添加了/battlelog [玩家]命令,该命令可以将指定玩家正在进行的战斗记录到日志中
Added /setraid [species] [stars] [x] [y] [z] [world], which creates a raid to that specification
添加了/setraid [种族] [星级] [x] [y] [z] [世界]命令,在指定世界的指定位置创建一个极巨团体战巢穴
Changes:
更改:
Updated PixelmonMod to Minecraft 1.16.5
将宝可梦模组(Pixelmon Mod)更新到了 Minecraft 1.16.5 版本
Berry trees now feature as a world spawning tree for all currently existing berries. Berries are generated from their leaf blocks and can be planted to produce more berry-yielding trees. Their growth rate is now tied with Minecraft crop mechanics
现在所有已存在的树果都会随世界生成来生成其果树。树果从它们的树叶方块中生成的,可以将其种植来产出更多的果树。它们的生长速度现在与 Minecraft 的作物生长机制相关联
Apricorns now feature as a world spawning tree for all colours of apricorns. Apricorns are generated from their leaf blocks and can be planted to produce more apricorn-yielding trees
现在各种颜色的球果都会随世界生成来生成其果树。球果从它们的树叶方块中生成的,可以将其种植来产出更多的球果树
Pixelmon config setting vanilla-mobs=true now allows for Minecraft villager spawning
Pixelmon 配置文件设置vanilla-mobs=true(启用原版怪物=true)现在允许 Minecraft 的村民生成了
If vanilla-mobs=false, all Minecraft spawn eggs will spawn their Pixelmon NPC or Pokémon counterpart
若vanilla-mobs=false(启用原版怪物=false),所有 Minecraft 的生物生成蛋将会生成它们对应的 Pixelmon NPC 或对应的宝可梦
Added party Magikarp propulsion mechanics to Berry Wood Boats
添加了玩家乘坐树果木船时,同行队伍中的鲤鱼王会跟随的机制
Added configurable shoulder mount mechanics
添加了可配置的肩部骑乘机制
Added headtop Pokémon placement
添加了头顶放置宝可梦的功能
Flying mechanics and the general AI has been improved, simplifying their usage. All Pokémon now follow the same flying controls
飞行机制和常规 AI 得到了改进,简化了它们的使用。所有宝可梦现在都遵循相同的飞行控制机制
Swimming mechanics and their AI has been optimized, improving speed and usage
游泳机制及其 AI 得到了优化,改善了速度和使用方式
Mounting is generally now consistent with Minecraft horse movement, improving the speed and efficiency of mounting AI
骑乘现在与 Minecraft 中马的移动方式一致,并提高了骑乘 AI 的速度和效率
Pokémon movement speed is now based on their base speed stat
宝可梦的移动速度现在会取决于它们的速度基础能力值
Added wilderness traveling shopkeeper
添加了野外旅行店员
Updated structure spawning logic to 1.16, porting 1.12 structures to new format
将结构(自然建筑,官方译作结构)的生成逻辑更新到了 1.16 版本,将 1.12 版本的结构移植为新格式
Removed wild-spawning Pokécenters
移除了野外生成的宝可梦中心
Removed mistyped Gym structures
移除了名称输入错误的道馆结构
Added waypoint structure to world generation
为世界生成添加了路径点结构
Updated Tower of Darkness and Tower of Water for Kubfu evolution
更新了给熊徒弟进化用的恶之塔和水之塔
Updated Articuno's Uno Shrine
更新了急冻鸟的寒冽神社
Updated Zapdos' Dos Shrine
更新了闪电鸟的雷泣神社
Updated Moltres' Tres Shrine
更新了火焰鸟的炽炎神社
Updated Celebi's Ilex Shrine
更新了时拉比的桐树林祠堂
Updated Pokémart structure in villages
更新了村庄中的宝可梦友好商店结构
Updated Pokécenter structure in villages
更新了村庄中的宝可梦中心结构
Added Golurk, Shinx, Litleo, Meowth, Mudsdale, Ponyta and Rapidash spawns to villages
为村庄中添加了泥偶巨人、小猫怪、小狮狮、喵喵、重泥挽马、小火马以及烈焰马的生成
Added Berry Farms structures to villages
为村庄中添加了树果农场结构
Added config option for wildBerryTrees under Dimensions.config
在Dimensions.config中添加了配置文件选项wildBerryTrees(允许野生果树生成)
Added den structures for all biomes, including underwater ocean ones
为所有的生物群系添加了巢穴结构,包括海洋中的水下巢穴
Added hidden rare Pixelmon ores and loot to den structures
为巢穴结构添加了隐藏的稀有 Pixelmon 矿石和战利品
Dens can now be placed underwater
巢穴现在可以被放置在水下了
Added Pixelmon structure compatibility for the vanilla command /locate
为原版命令/locate添加了对 Pixelmon 结构的兼容性
Lightning now creates thunderstone ore when hitting stone
现在,闪电击中石头后会产生雷之石矿石
Improved accessibility by creating ore patterns to match with Pixelmon ores
通过创建与 Pixelmon 矿石相匹配的矿石模式优化了矿石的易发现程度
Added new screen states on pressing [O] hotkey
为热键[O]添加了新的屏幕显示状态
Moved /redeem gui to escape menu and main menu for cosmetic selection
将用于饰品选择的/redeem gui命令移动至暂停界面和主菜单界面
Added Discord button to escape and main menus
在暂停界面和主菜单界面添加了 Discord 按钮
Added dancing starter Pokémon to world loading screen
在世界加载时的屏幕中添加了正在跳舞的初学者神奇宝贝
Added dancing starter Pokémon to server joining screen
在加入服务器时的屏幕中添加了正在跳舞的初学者神奇宝贝
Increased server resource pack size limit to 1.2 GB
将服务端资源包的大小限制提高为 1.2 GB
Vastly expanded customization by utilizing datapacks, ensuring they sync with the client:
通过数据包机制极大地扩展了模组的定制化能力,并确保它们能够与客户端同步:
Custom Pokémon, forms, palettes, genders, moves, abilities, Pokéballs, bosses and starter screen
自定义宝可梦、形态、配色、性别、招式、特性、精灵球、boss 以及初学者宝可梦选择界面
Updated SMD rendering
更新了 SMD 模型的渲染机制
Updated Pokémon hurt sounds to their Pokémon cry
将宝可梦受伤时发出的声音更新为宝可梦叫声
Party selected position is now persistent
在同行队伍中所选择的位置现在会保持了
Added new party toggling positions by using the [O] hotkey
为热键[O]添加了新的队伍位置切换方式
Added battle-support for Shulker Boxes, allowing you to use them through the in-battle UI
为潜影盒添加了对战中使用支持,允许您在对战界面中使用它们
Chisel has now been expanded and it's layout improved
宝可梦雕塑工具现已拓展,并对其界面进行了改进
Spawner blocks have been expanded by accepting specs and new spawning settings
宝可梦箱现在已拓展,支持宝可梦规格以及生成设置
Added BiomesYou'llGo spawning support
添加了对你将去的生物群系模组(Biomes You'll Go)的生成支持
Added Terraforged spawning support
添加了对真实地形模组(TerraForged)的生成支持
Updated Pokémon spawning biomes locations to 1.16.5
将宝可梦生成群系与位置调整至 1.16.5 版本
Expanded Oceanic, End, and Nether spawns to new biomes
将海洋、末地和下界的宝可梦生成扩展至新的生物群系
Removed Ultra Space specific biomes
移除了究极空间内特有的生物群系
Added group spawning logic for the BetterSpawner
为更好的生成配置(Better Spawner)添加了组生成的逻辑
Rebalanced specie spawning across all generations, see https://pixelmonmod.com/wiki/Version_history/Spawning
重新平衡了所有世代的各类宝可梦生成,详细请参阅 https://pixelmonmod.com/wiki/Version_history/Spawning
Flattened blocks, converting Pixelmon blocks into 1.16.5 format
将方块作了扁平化处理,将 Pixelmon 中的方块转换为 1.16.5 中的格式
Flattened items, converting Pixelmon items into 1.16.5 format
将物品作了扁平化处理,将 Pixelmon 中的物品转换为 1.16.5 中的格式
Updated Pixelmon tool textures
更新了 Pixelmon 工具的纹理
Added useful, interactive potion effects to consumed berries
现在,吃掉树果后能够产生有用且可交互的药水效果
Simplified Pokéball crafting by removing top lids
通过移除未成形的球盖来简化了精灵球的合成
Updated Exp. Candy XS, Exp. Candy S, Exp. Candy M, Exp. Candy L and Exp. Candy XL sprites
更新了经验糖果 XS、经验糖果 S、经验糖果 M、经验糖果 L 以及经验糖果 XL 的图标
Pokéballs now render in 3D when in hand
精灵球现在会在手中呈现为 3D 的样子了
Added new Pokéball catch animation
添加了新的精灵球捕捉动画
Improved Pokéball throwing mechanic, enhancing distance and speed
改进了精灵球的投掷机制,提高了投掷距离和速度
Added rare break mechanic to thrown Masterballs, produces Masterball Lid
为对战外被掷出的大师球添加了小概率损坏机制,损坏后会产生大师球球盖
Removed mega-evolving and dynamaxing out of battle
移除了对战外超级进化和极巨化
Updated Forage default value, now has 94% chance of success
更新了对战外招式:探索的默认值,现在它有 94% 的概率使用成功了
Added creative commons UI elements
添加了创造模式通常界面元素
Added fancy Discord rich presence for better interactivity
添加了美观的 Discord 资产显示(译注:Rich Presence 功能,可将游戏动态显示于 Discord 中),以实现更好的可交互性
Updated language files to a new json format
将语言文件更新为了新的 JSON 格式
Fixes:
修复:
Optimized SMD model rendering memory allocation
优化了 SMD 模型渲染所需要分配的内存
Improved the user experience (UX) of most utility screens, including spawner block, chisel and more
改进了大多数功能界面的用户体验(UX),包括宝可梦箱、宝可梦雕塑工具等
Improved visual UI backgrounds
改进了界面背景的透明度
UI screens pausing the game in singleplayer
修复了打开界面后会暂停单人游戏的问题
Improved movement of battle camera
改进了对战相机的移动机制
Improved multi-blocks, such as the Trade Machine
改进了多碰撞箱方块,例如交换机
Rotation of multiblocks in spawned structures
修正了已生成结构中的多碰撞箱方块的朝向
Multiblocks no longer remove the block above them on placement
多碰撞箱方块不会在被放置时移除其上方的方块了
Non-persistent flying AI pausing
修复了非持续飞行的 AI 会暂停的问题
Large TV hitbox being off-centered
修复了大屏电视碰撞箱偏离中心的问题
Big Couch(es) hitboxes
修正了大沙发的碰撞箱
Seating positions on all couches
修正了玩家坐在沙发上的位置
Stray pixels on Duskstone Chestplate
修正了暗之石胸甲上的杂乱像素
Street light placement and connectors
修正了路灯的放置与连接
Nether Visit quest
修正了任务:我们需要更深入些(Nether Visit)
Transfer Tutors not spawning in the wilderness
修复了转移教学师不会在野外生成的问题
Tied NPC wandering AI to their native village, fixes endless wandering
将 NPC 游荡 AI 绑定到了他们附近的村庄,修复了其无边无际的游荡
Quest optimizations regarding structure location logic
优化了与结构位置逻辑有关的任务
Drastically improved world generation performance
大幅提升了世界生成的性能
En_US language inconsistencies
修复了英语语言文件中的不一致问题
Namespacing on Galarian Pokémon abilities
修复了伽勒尔宝可梦特性的命名空间问题
Item names to be consistent with their item group
令物品的名称与其所属物品栏保持一致
Optimized general networking
优化了常规网络通信
Choose move set vulnerability
修复了脆弱的招式选择系统
Battle Fixes:
对战修复:
Battle bugs caused by incorrect move name strings
修复了由错误的招式名字符串引起的对战错误
Battle rules
修复了对战规则
Developer:
对于开发者:
Refactored for consistent naming and ease of use
重构了模组以实现一致的命名和易用性
Now using Mojang Mappings
现在我们使用了 Mojang 提供的映射
Abstracted and rewrote packets
将数据包机制抽象并重写
Removed unused or redundant packets following the rewrite
伴随着重写删除了未使用的或冗余的数据包
Suffixed all packets following Minecraft convention
为遵守 Minecraft 约定的所有数据包添加了后缀
Refactored entity names following Minecraft convention
按照 Minecraft 约定重构了实体的名称
Refactored item, tile-entities and block class names following Minecraft convention
按照 Minecraft 约定重构了物品、方块实体以及方块类的名称
Refactored Pokémon typing from EnumType to Element
将宝可梦属性类从 EnumType 重构为 Element
Refacted EnumSpecies to Species, is no longer an enum
将 EnumSpecies 重构为 Species,现在它不再是枚举类了
Moved Pokémon to pixelmon/textures/pokemon/<dex>_<name>/gender/all(if for all genders)/base(if no form)/palette.
将宝可梦的纹理移至pixelmon/textures/pokemon/<图鉴编号>_<名称>/gender/all(如果适用于所有性别)/base(如果没有形态)/palette目录下
Added a config API for ease of use when creating YAML using the Sponge Configurate API
添加了一个在使用 Sponge 配置(Configurate)API 创建 YAML 配置时便于其使用的配置 API
Added commandAPI to replicate 1.12 commands using Brigadier
添加了命令接口(commandAPI)以使用 Brigadier(译者注:一个用于命令解析的工具)复制 1.12 的命令
Rewrote Pokemon API to work from JSON files
重写宝可梦接口(Pokemon API)以使用 JSON 文件
Made Pokemon API to be friendlier
让宝可梦接口变得更加友好
Completely rewrote PokemonSpec system to be abstract (for TCG) and also just work better and be friendlier
完全重写了宝可梦规格(PokemonSpec)系统,使其抽象化(用于 TCG),并使其能够更好地工作、更加地友好
New specs
新的宝可梦规格
Logical OR
逻辑或(OR)
Logical AND
逻辑与(AND)
Moves
招式(Moves
Model definitions are now in json rather than hardcoded
现在将模型定义写入了 JSON 中而不再使用硬编码
Modified the DataSync system to improve entity performance
修改了数据同步(DataSync)系统以提高实体性能
Added ability to create fake temporary parties
添加了创建假的临时队伍的功能
Rewrote the battle rules system to be more extensible
重写了对战规则系统,使其更具扩展性
Added variables for AmuletCoin and HappyHour for sidemod usage
为AmuletCoin和HappyHour类添加了供给附属模组使用的变量
Updated economy to use a proxy pattern
更新了经济机制以使用代理模式
Changed bank account interface to use BigDecimal for better precision
更改了银行帐户接口,使用大数类(BigDecimal)以获得更好的精度
Changed bank account to have more methods for better friendliness
更改了银行帐户以提供更多方法并提高其友好程度
Updated economy events to be modern
更新了经济相关事件
Added movement toggle to statue entities
为雕塑实体添加了切换能否移动的功能
Added a movement flag to statues (that defaults to disabled) to disable movement ticking on statue entities
为雕塑添加了一个移动标志(movement flag,默认为禁用)以禁用雕塑实体移动时占用刻(tick)
Removed now redundant Berry and Apricorn events as they are now Minecraft trees
移除了现在多余的树果和球果事件,因为它们现在是 Minecraft 中的树了
Added Apricorn and Berry tree support for the following Forge events:
为以下的 Forge 事件添加了球果和树果树的支持:
SaplingGrowTreeEvent
PlayerInteractEvent.RightClickBlock